Designer Q&A · Session 2

Alonso Méndez — five clips for review

Cut from the 10 September session. Each clip is one idea, self-contained, with the question removed and carried in the card instead. Captioned for muted autoplay and sized 4:5 for the LinkedIn feed.

5 clips 30-49s each 1080×1350 · 4:5 Gamanza Engage card
A1 · 40s

How do you stop AI looking generic?

Training AI on Gamanza's own styles and mechanics, and why it still needs a hand on it.

A2 · 49s

What do people get wrong about designers?

A problem solver, not a decorator, and where design parts company with art.

A3 · 30s

What makes a gamification CRM different?

The behavioural signals it runs on, against a sales CRM. One continuous take.

A4 · 31s

How much does data decide the design?

User tests, issue reports and Power BI, and why knowing the user is the job.

A5 · 45s

Why does mobile set the limit?

Designing for a thumb rather than a cursor, and what has to be right on a small screen.

Notes

A1 and A2 use the screen recording for picture and the Meet file for sound. Meet cuts to whoever is speaking and lags about a second and a half, so the opening of both those answers plays over the interviewer. The screen capture never switched, but its audio sits 8 dB noisier, so the two were muxed. Offset locked at 9.046s by correlation and checked against four separate passages.

Not covered. Progressive disclosure has no clip — the first pass at it garbles and the clean version is phrased as a reply to the question. Worth a re-ask, along with how the design team works with the commercial side, which did not come up.